It’s hard to believe that it’s been nearly a decade since Nintendo released the Wii, the first motion-controlled video game system on the market. The initial buzz about the Wii gaming experience centered around the gesture-based interaction technology used to play the games. Using body gestures, users are able to control game characters and elements and navigate menus. The software is highly responsive to gamer interaction with visuals and audio. It wasn’t too long before Microsoft followed suit by releasing the Kinect for Xbox, which has been revered as a better quality motion-controlled input device with a high degree of accuracy for gesture interaction. Read More
Multi-touch table and wall interactive experiences have been deployed in public spaces, museums, and interpretive centres since pre-2010. Recent studies show that the majority of visitors to the institutions that feature these multi-touch table and wall interactives are still not familiar with them or have not interacted with one before. “Open Exhibits Multitouch Table Use Findings”.
This is a bit surprising considering how their popularity is increasing, however, it proves that the technology is still considered fresh and innovative for visitors. On average, these interactive digital exhibits are drawing visitors for longer periods of time than many conventional interactives and they are proving to remain novel to users. They make a great addition that can augment and enhance the overall exhibit experience for visitors of all ages. Read More
It’s exciting to be continually researching and working with the latest interactive technologies here at Ambient Interactive. Through this blog we’ll be sharing some of the emerging interactive digital technologies we work with, how they can be applied, and some examples of how they are being used for interactive digital exhibits and environments. In this post, we’ll look at interactive projection and its unique immersive qualities. Read More