The Rise of Virtual Reality in Museums

You’ve likely heard about how virtual reality (VR) is sweeping various industries and sectors—including museums and heritage sites—with state-of-the-art immersive interactive experiences. Last year was the breakout year for VR. After years of rumors about the next generation of hardware and applications, a solid lineup of VR headsets was released from some of the biggest names in tech. The latest VR technologies allow for the creation of realistic and immersive digital environments with dynamic visuals, audio, and elements that users can experience and interact with. The medium has the inherent ability to bring pieces of history, artifacts, simulations, and stories to life with considerable realism. Read more

Augmented Reality Brings Spaces to Life

This augmented reality application we developed allows visitors to view the constructed wetlands outside of the Ralph Klein Park Environmental Education and Ethics Centre and interact with points that reveal overlaid visuals of the constructed wetland features and wildlife.

Augmented reality (AR) is a technology that enables us to apply a layer of digital content over what we see in the real world. Museums as well as science and interpretive centres began embracing the technology years ago to enhance their exhibits with multimedia content geared toward digitally-minded visitors. In many ways, the applications that have been developed for museums and like institutions have set the pace for the creative solutions that are possible with this technology. Read more

Gesture-Based Digital Interactive Exhibits

It’s hard to believe that it’s been nearly a decade since Nintendo released the Wii, the first motion-controlled video game system on the market. The initial buzz about the Wii gaming experience centered around the gesture-based interaction technology used to play the games. Using body gestures, users are able to control game characters and elements and navigate menus. The software is highly responsive to gamer interaction with visuals and audio. It wasn’t too long before Microsoft followed suit by releasing the Kinect for Xbox, which has been revered as a better quality motion-controlled input device with a high degree of accuracy for gesture interaction.  Read more

Multi-touch Table and Wall Interactives

Multi-touch table and wall interactive experiences have been deployed in public spaces, museums, and interpretive centres since pre-2010. Recent studies show that the majority of visitors to the institutions that feature these multi-touch table and wall interactives are still not familiar with them or have not interacted with one before. “Open Exhibits Multitouch Table Use Findings”.

This is a bit surprising considering how their popularity is increasing, however, it proves that the technology is still considered fresh and innovative for visitors. On average, these interactive digital exhibits are drawing visitors for longer periods of time than many conventional interactives and they are proving to remain novel to users. They make a great addition that can augment and enhance the overall exhibit experience for visitors of all ages.  Read more

Interactive Projection for Immersive Experiences

It’s exciting to be continually researching and working with the latest interactive technologies here at Ambient Interactive. Through this blog we’ll be sharing some of the emerging interactive digital technologies we work with, how they can be applied, and some examples of how they are being used for interactive digital exhibits and environments. In this post, we’ll look at interactive projection and its unique immersive qualities.  Read more


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